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Sprout Party

The worlds of Sprout Party

Every match is played on one of three worlds, and each has its own way of changing the paths mid-game. All of them come in two sizes: small for a quick match, and large with more regions, more rounds and more rides.

Evergreen Valley

Evergreen Valley

A green valley with a village, a river, a forest and cliffs. The river's drawbridges rise and fall, so the best way changes during the match. A toll ladder cuts the trip short, a zipline takes you back to the village, and a tunnel runs under the hill. The large map adds a whole southern half: the watchtower, the farm and its orchard, and Mirror Lake, with boats and balloons for a faster crossing.

Emberfall

Emberfall

A mining town at the foot of a volcano, with orange-leaved woods and fields of lava. When the volcano erupts, the lava covers one crossing and opens another, and the geysers wake up to launch Sprouts through the air. Cross by mine train or ride the rope elevator up the cliff. On the large map, the trail climbs the slopes to the ancient ruins near the crater and down to the obsidian shore.

Frostpeak

Frostpeak

A snowy village by a frozen lake. On the ice you slide without spending steps, so your roll takes you further. When the blizzard comes, an avalanche closes one pass and opens another, and the lake thaws or freezes. To go faster, there are skates, a dog sled, a cable car and a downhill sled. On the large map the climb goes on up the mountain: the mountain pass, the glacier and the hot springs.

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